God of War: Ragnarök (PS5)
More Gods, More Problems
God of War (2018) was a good game but not a great one, at least in my personal opinion. It blended tight combat with a surprisingly solid and emotional story. With all the praise God of War Ragnarök has received you would think it would be a masterpiece. Unfortunately the story did not click with me and although I like the exploration and some of the puzzle design, the combat and enemy variety quickly become repetitive.
On a technical level, however, Ragnarök is immaculate. The visuals are stunning across all Nine Realms, packed with detail, dramatic vistas, and cinematic flair. Everything looks expensive, polished, and carefully crafted, and it’s hard not to admire the sheer production quality on display.
Kratos and Atreus return for an even heavier and more dramatic journey through Norse mythology. Ragnarök is obsessed with prophecy, fate, and feelings and it really wants you to know it. The game drowns the player in lore, exposition, and emotional monologues, often delivered while you’re busy fighting or traversing the environment. I don't know if it's just me, but I sometimes felt that Important story beats ended up competing with gameplay, making it surprisingly easy to miss something crucial.
Final Rating: 7/10
Pros:
Stunning visuals and top-tier production values
Strong performances from the main cast
Enjoyable puzzles and exploration
Combat feels great in short bursts
Cons:
Repetitive enemy encounters and spongey foes
Lore-heavy storytelling that rarely knows when to stop
Story moments often lost in the chaos of gameplay
Almost no downtime to let the world breathe
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